Some from me. Finished importing chapters into the VN portion of today. Went a lot smoother thanks to the Marteau utility I wrote last week. About twenty minutes total to import the code over and check for formatting issues and fix them. Iโ€™m still waiting to get some extra feedback on the story for now, but I imagine it will be a lot quicker to make changes now until the story gets finalized.

I might be able to make a really bare-bones prototype of the VN portion of the game with this complete. Will need to add placeholder images soon and eventually find an artist that can draw the sprites I need.

Ended up discovering some bugs and edge cases I missed in my initial Markdown to Dialogic converter implementation. Had to update the dialogue detection regex and update the first-pass in compilation to also run character ID replacements in question choice dialogues. Also added a feature to include emphasis blocks to the previous block.

With that said, I did manage to port the sixth chapter over to Godot/Dialogic a lost more quickly this time around, making minor changes and expanding narration blocks a bit. Iโ€™m pleased with the results so far.

Finished writing a basic implementation of a Rightwards arrow utility! Should make porting scripts easier. Now to figure out character names to their filesโ€ฆ ๐Ÿค”

Fun fact: The Marteau package is named after the hammer figure in the game, which is also French for "hammer".

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