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Ended up discovering some bugs and edge cases I missed in my initial Markdown to Dialogic converter implementation. Had to update the dialogue detection regex and update the first-pass in compilation to also run character ID replacements in question choice dialogues. Also added a feature to include emphasis blocks to the previous block.

With that said, I did manage to port the sixth chapter over to Godot/Dialogic a lost more quickly this time around, making minor changes and expanding narration blocks a bit. I’m pleased with the results so far.

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