Hwej jehrkjhwer uihweuhrfweru?
Just kidding. I had a PCB with a lifted pad deep down in a cabinet. Then I was thinking, why not solder some nice switches and make a bridge to fix the broken switch position? I had everything at home accept a case so I got a Tofu. I use the keyboard at work. Lubed Tacit. and acrylic tofu with some foam sounds really good even though it's tray mount.
May I please get 2 followers to copy and re-post this tweet? I'm trying to demonstrate that someone is always listening.
116-123 (UK & Ireland)
Just two. Any two. Copy, not retweet.
(I know this came from Twitter based on the text, but that's irrelevant given its importance.)
@kettlevoid It can be anything really. I use two of them to control volume and music, but I mostly use the keyboard for that anyway. In one layer they control everything related to the RGB underglow. The dials acts as buttons as well so when you press one down you change the layer. I mostly built this one for fun (first time I use dials). :)
would also be really neat if the player could pull logs from terminals or dead drones that detail what actions pissed the AI off. maybe mix in some sudo procedural logs that imply story events taking place before the game and off screen.
stealth game who's primary mechanic is that stealth is technically impossible. the main antagonist is some kind of centralized AI core that can always see the player through environmental sensors. to begin with the AI knows you are there but doesn't consider you a threat so isn't putting very much effort into stopping you, enemies react slower or might just ignore the player altogether. primary loop is trying to achieve a set of objectives that all require you to get the AI's attention making each subsequent objective harder.
maybe include some equivalent of the visibility gem mechanic but instead of tracking how directly visible the player is it tracks what percentage of the AI's mind is dedicated to trying to kill the player.
Italian, aspiring geek.
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