“What happens when a medium that communicates largely through violent content becomes obsessed with realism? Traumatic experiences for developers is what happens.
As "AAA" studios achieve evermore believable violence, the artists creating these games are pressured to study the real thing. For years, developers have been poring over authentic imagery involving hangings, stabbings, slaughter and death.
They do this without any psychological guidance or structural care. Rarely are they even warned what they're in for. And as companies like Naughty Dog try to make us feel like we're actually murdering somebody, the question must be asked... who the hell even wants that?”
@aidalgol I feel like video games (and in a lesser way, all popular media) are weirdly focused on violence and graphical realisme, but seems to actually try to avoid accurate representation of anything meaningfull. It's something that felt pretty normal to me, groing up, but now I wonder if it's really that entertaining even ? idk. I manly play wholesome videogames these days.
videogames and gore
@olomorn I enjoy some violent videogames, but only when the violence is cartoonish, even if it's gory. Which is not most mainstream games, sadly. I don't like games that go for gritty realism *and* revel in their excessive violence. This is why I like Saints Row 2 (which, BTW, is the only game I have played that has character creation without a gender binary) and Doom (new and old), but not any of the GTA games, or most Ubisoft games. Cartoonish violence can be fun; gritty violence, even when not anatomically correct, just feels icky.
And as for games trying to make some sort of commentary with their realistic violence, you don't even need that to have an impact. That comes from good storytelling, not realistic gore.
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