@LordMZTE

import std.stdio;
void main(string[] args) {
int num1 = 1;
int num2 = 2;
writeln(num1+num2);
writeln("Press enter...");
readln();
}

You only have to do this to add one number to the another in D.

Why is rust and vulkan so clunky.

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@neXtTech you know that this whole thing is a joke right? also these are some very convenient vulkan bindings, the equivalent in c would be well over 1k lines

@LordMZTE i genuinely thought all this code added 2 numbers in rust

@neXtTech it connects to the gpu, creates a compute shader pipeline with a GLSL shader that adds 2 nums, allocates a cpu shared buffer with the numbers, runs the compute pipeline in the gpu and then reads back the number from the shared buffer and prints it.

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