Calling some future events in the gaming space now, so in 15 years, we can all look back and this and believe that I am an oracle:

1. is gonna go all-in on cloud gaming and bail on consoles, maybe make gaming PCs a la Alienware.

2. is gonna develop a line of gaming PCs with a custom, closed-sourced glorified linux distro as the OS, kinda like SteamOS but locked-down. They're also going to make their own launcher with something Denuvo-like built-in. They're gonna go full PC with heavy DRM.

3. is gonna become a mobile gaming + toy/collectable company.

What do you guys think? :spin_think:

@ADHDefy I definitely think we’re gonna see more DRM, but cloud gaming is very very hard to get right. XCloud was pretty awful when I used it a few months ago.

Going all-in on cloud would simplify some things for Microsoft (no need to sell stuff in stores, easier to build hardware), but it would make things ASTRONOMICALLY more complex for Azure. Not only would internet speeds across the US actually have to become good, but Azure would have to build significantly more locations.

@ADHDefy The main problems with cloud gaming is that it is extraordinarily sensitive to latency and uses a ton of bandwidth. Instead of sending a few kilobytes a second for an online game via websockets, you’re having to essentially make a twitch stream for each user with even less latency. This would increase needed bandwidth exponentially (each user transfers multiple gigabytes an hour), plus compute resources would need to increase as well.

@ADHDefy Cloud gaming is a wonderful fit for folks like me who are not hardcore gamers but want to play games with high requirements every so often, without having to buy an Xbox. Those users aren’t as sensitive to latency, wouldn’t use the compute resources as often, and don’t care about perfect graphic fidelity.

On the flip side, cloud gaming is NOT a good fit for hardcore gamers because the exact opposite is true for them.

@ADHDefy The reason why Nvidia and Google are going all-in on cloud gaming is because they do not have the logistics and manufacturing capacity that Microsoft and PlayStation have spent the past decades building. Their only choice is cloud.

Microsoft meanwhile views cloud as additive: it wants to control both the hardware market and the cloud gaming market. It views those as two different user bases, which means an increase in revenue.

@samwightt This is pretty insightful stuff, you've got some real valid points here. I'm not a cloud-gamer myself (part because of data caps, part because of input lag), but the concept is really cool and I think, like you said, there are probably tons of people interested in it for the same usecase you described. Your points about good internet speeds not being accessible and the load on Azure are def major roadblocks rn and a really good point as far as why cloud gaming may not take off as much I might've guessed for the casual market. There would need to be some major infrastructure changes to make it more accessible. Still, it's gonna be really interesting to see how the tech develops over time.

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